On July 11, 2002, Randy Buikema set an untied record on Chicago Agent that was considered to be maxed. 0:16 was a record that had stood for 2 years with ties from many players. Randy set his sights on a perfect run which included pausing at the case, and eventually completed a 0:15.9, sending the elite into a frenzy and etching his name into the record books forever. 25 additional eliters have since achieved 0:15 in the last 9 years, most being certain that 0:15 would stand as a record for all time and rightfully so.
Fast forward to June 25, 2011. Speedrunning as a whole has evolved into a precise science. The gamers since the days of Randy Buikema are more educated on the games, and significantly more determined to outpace those who have come before them. First it was Defection Agent 0:05 by Ilari Pekkala, and now…
David has made himself a legend in both games in a very short time. The Goldeneye champion and seemingly untouchable speedrunner overall set his sights on 0:14 using a slightly modified strategy of no-case-pausing. Raw skill and determination and 11 straight days of playing has brought the Perfect Dark elite into yet another truly maxed record. Without guys like David and Ilari, who knows if we would have ever seen the days where 0:05 and 0:14 would have happened.
Not to be outdone in the world of speedrunning, Marc Rützou deserves a mention for his incredible trio of untied world records achieved earlier in the year.
On New Year’s Eve 2010, Marc executed a flawless Train Agent 0:59 in a final blow in a fight of who would be crowned king of Train Agent. Rayan Isran was the first to set the bar high with 1:01, which was then beaten by David Clemens over 3 years later. Marc would tie 1:00 on his way to establishing one of the greatest Agent world records of all time, 0:59.
After achieving a ridiculous 1:55 on Dam 00 Agent, Marc would then execute one of the most brilliant times on the Secret Agent difficulty with Dam SA 1:16, recorded on January 28, 2011. 1:17 stood as the record since June 2006 by Ilari Pekkala and was then considered to be maxed and incredibly difficult to even tie. Marc’s talent and sheer wisdom of the game along with a slightly modified strat of approaching the first gates allowed him to execute perfection of the alarms, lockshot, and blind finish to the stairs.
14 years of Goldeneye activity and 10 years of Perfect Dark activity and the elite is still going strong thanks to the priceless efforts of some of the greatest N64 gamers to ever touch a controller; they have put the community on their backs in an effort to completely max out games that Rareware probably never intended to live past a couple of years. It is times like these, the talents of those who still play, and the communities in which we all participate that insure that the elite will always draw new players and live on forever.